![]() Possible options: normal (normal control), camera (only control the camera, everything else is frozen), cam+chr (control the camera and Ratchet, being able to drop him off anywhere and resume playing by switching back to normal), volume (only control the camera, only Ratchet is frozen). The Bolts function changes your amount of bolts. The white number specifies the amount of ammo a weapon has (some weapons don't need ammo). ![]() The golden number (0/1) changes the state of the weapon (regular/gold). When this function is activated, everything else in the UPDATE option is automatically turned off, but by pressing 元 (while in gameplay) will advance the updates by one frame. NOTE: switching this off means you can't control the camera anymore. Switching this off means no particle effects get updated. NOTE: parts is a contraction of Particle FX. Switching this off means no NPC/objects' states get updated. NOTE: mobys is a contraction of movable objects. NOTE: switching this off means you can't control Ratchet anymore. This is because it stands for "Insomniac - 5", Ratchet & Clank being the fifth game of theirs. Pressing R3 while in the menu will return to normal game-play. While considered a classic among many, it is often noted for its lack of RPG elements (weapon leveling, XP, etc.) compared to other entries in the series.īased on an idea where an alien creature roams the galaxy with an esteemed arsenal of weaponry, the game formed the basis for a franchise that would eventually become one of the PlayStation's most popular.Ī debug menu can be enabled at anytime in a level for the NTSC-U version of the game with this GameShark / CodeBreaker code: ![]() ![]() Ratchet & Clank is the first of Insomniac's efforts on the PlayStation 2.
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